FAQ

This FAQ will be added to as the time goes by.

General

When is it / what do I need to do?
All details are on the Logistics and pricing page.

The larp lasts for the entire weekend, will there be specific time for sleeping? Lunch breaks? What if I have to do something urgently?

The time will be full in-character, but of course - your characters also need to sleep, eat and drink. Being exhausted, hungry or dehydrated is not fun for anyone. So please take care of yourselves and your fellow co-players.

Do I need to study the setting beforehand?

No. Everything will be explained and available in time. There will be a few characters which will be easier to play if you played one of the previous larps or read a novel, but this is not a requirement.

City

What's the weather like in Zagreb at that time of year?

It could be relatively warm, chill, dry or wet. Extreme colds and snow are extremely rare at that part of the year. It's best to check for forecast earlier.

How do we get around Zagreb?

Zagreb is a very walkable city, with public transport that is cheap and mostly reliable - if not overly fast. In addition, some players might have their cars available. But this will not be necessary for the play itself.

How do I get internet access in Zagreb?

Zagreb is covered by 4g. EU roaming is free since June 15, something that all operators should comply with... and should the budget allow it, several spots will have Wi-Fi coverage. If all else fails, Croatian SIM cards are cheap.

For players of previous Izgon larps

What's the timeline of Izgon: Ascendancy?

After Izgon 1.1 and Izgon: The Experiment, with some minor changes.

Is there a lack of secrecy here? I feel I'm getting some more info than I'm supposed to.

Yes, this is intentional. Previous larps in the series were organized with secrecy in mind. Izgon: Ascendancy will be way more transparent in that regard. This is intentional - you're encouraged to build your stories with your co-players.

Can I play my old character?

Yes, in a way - especially if you played Izgon 1.1 or Izgon: The Experiment. Spots for your faction might be limited. Let's talk about it?

Can I play a Melki character this time?

If you played a Melki character in any of the previous Izgon larps, yes. If not, then you'll need to find one and maybe try and talk them into it. Assuming there will be any... ;)

Previous larps were worldwide - I'd love to play, but seems this will be Zagreb only, and I live far away and can't afford to come.

If this is not an option for you, you're still invited to join the in-character groups, see the discussions and participate in them, and be a part of the world - without buying a ticket, and there will be things to do in your locations. Note: this is a special offer for former players outside of Croatia only - and you can bring friends to play with you. It would still be amazing if you could make it ;)

Can we expect the standard arsenal of spells and powers, or is it going to work out a bit differently now?

They will be pretty heavily reworked. The main goals behind reworking is to provide a similar flavor, but to be fun to do in a larp which is much shorter than it used to be. E.g. you won't collect mana from spots for weeks, but you'll be able to recharge your spent energy at the spot. Another goal is to make it easier to use and learn, and less ambiguous. Full system should be available by October.

Will it include all the species/factions from past games (Energy beings, Hunters, Prophets etc) + The new mortal magic-wielders?

Yes - all except a certain faction from Izgon 2 which shall not be mentioned here. However, these factions (plus former possessed humans) will not be your only factions. They will be your "origin" factions. On top of that, you'll be a member of one Guild and one Circle. These will be the new factions, representing public and private faces of a new mage society. Whatever your origin is, you'll be a member of one guild and one circle - very likely with members who don't share your origin. The main focus of this larp will be on humans, who will be a majority, but you can expect to see and experience all the previous elements too.

Is the game going to be dependent on internet connection? Not sure how the situation was in 1.1., but in 2, my "Izgon" account was overloaded with messages, and it was truly a struggle to handle all that.

Yes, but far less than previous larps. It will no longer be the main communication tool, and most interaction will happen face to face, with some stuff shared online. 1.1 was similar to 1, 2 was overload. Ascendancy will be shorter and more focused, and it will not have an e-mail spam as it will mainly not use e-mails. Being online will no longer be a requirement on this larp - although there will be opportunities and very cool stuff to do there.

During the preparation and larp


What's with working during the game?

If you get called to work, you need to work. No sweat. During that time, you can remain ingame or go offgame - as you prefer. You can also change your mind if you want to or not at any time, whichever you're comfortable with. There will be a way to display whether you're in-character or not. Same for any potential family obligations and similar.

How do we treat MageNet and other social media? As literal facebook group or some sort of pretended medium, as was email a collective consciousness in prior Izgon iterations.

You treat them as they are.

Also, how "public" is <guild>? How ok it is to say to someone we're members of it?

Being a known member of <guild> is OK, but its goals might not be public knowledge, unless it's explained in the main faction and mechanics doc.

I thought the larp starts on December 1st, Why do I need to role-play on Facebook now?

It's not role-playing, it's creating your connections and stories, building up your histories of past two years or more on a meta level. Participate as much as you feel comfortable, but keep in mind that your characters should know each other well - especially those from the same Guild or Circle. No matter where you stand on some issues, everyone has enemies, rivals, mentors, friends, lovers and exes, and playing on those relationships and complex social dynamics you create is extremely important to making this larp interesting - I'd say this is the key ingredient of this larp. Facebook is just one tool to facilitate this, you can use any form of communication with your fellow players to do it.

Can we use Croatian?

Only in scenes and groups where you're 100% certain that everyone around you speaks Croatian. If there's a player present who doesn't understand Croatian, please use English exclusively, so you can engage in jolly cooperation!

The rules for my focus contradict the version written in my character sheet. Which version is true?

The version in your character sheet. Many characters are slightly different due to your choice of guild, circle or character seed. If what's written in your character sheet contradicts the general rules in any way, the version in your sheet is accurate.

How does "Veritas! XXX" work?

You focus on the spell for 10 seconds, the effect is interpreted by your target, and lasts for 10 seconds. Some characters might have alternate versions, with different focus and duration, in these cases the duration must be told as a part of the spell. If the duration is not mentioned, it's 10 seconds.

What should the rituals look like?

Unless you received specific instructions, or were asked to design the ritual, as a minimum you should focus for the required time, remain in contact with other participants, and then call out the name after required duration has passed. However, making them cooler, having all participants participate in them more actively, etc. is worth plenty of cool points ;) Remember that rituals are a group activity - you might be able to perform some by yourself, but they have a high mana cost, and it's far easier if they're shared.

I don't understand, what's the attunement ritual for?

Attuning you to a major mana spot, which allows you to get mana from it, and automatically recharges you one mana at noon. All members of each Guild start as attuned, unless otherwise noted in their characters. Unless otherwise noted, you can be only attuned to one spot at the same time. In general, allowing non-members to attune yourself to your guild's major mana spot is a big no-no.